![]() We also collected data through observations and informal interviews throughout the experiment and from the participants' written responses to open-ended questions on the surveys. We administered a 12s times table test to two groups of students and collected data from pre/post-test surveys. Our evaluation team, in cooperation with administrators and faculty at Wasatch Elementary School, completed a controlled exercise using a variety of methods in order to collect and code the data. In preparation for the evaluation our evaluation team-most of which are graduate IP&T students-conducted a literature review researching multiplication mastery and math anxiety computer assisted instruction (CAI) benefits including motivation, achievement, and self-efficacy and recommendations from the National Mathematics Advisory Panel. Big Brainz requested an evaluation of TA to identify changes in student mastery of multiplication facts and student self-efficacy regarding mathematics. With keyboard and mouse controls, students navigate various three-dimensional environments and encounter "assessment stations" to demonstrate their mastery of multiplication facts. ![]() Big Brainz, an educational gaming company, developed Timez Attack (TA) to help students learn basic multiplication facts through stimulating, game-based learning.
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